Here you can find the latest version of MeshWarpServer. It is an application based on the MaxMSP 6 Framework.
Release 008 (14-May-2013)
(Requirements please read below)
Fully functional standalone application with demos, utilities, library and source
Very Important:
For Windows you need the latest Java-Version (choose the ‘Windows Offline’ link. It has to be a 32bit Version) and Quicktime installed.
For OSX 10.7+ you need the latest Java-Version
Source, demos and library (example meshes and utilities) for owners of MaxMSP 6.12 [20Mb]
—–
older Release 003 (22-April-2012)
based on the MaxMSP 5 Framework.
(Requirements please read below)
Fully functional standalone application with demos, utilities, library and source
Very Important:
For Windows you need the latest Java-Version and Quicktime installed.
Source, demos and library (example meshes and utilities) for owners of MaxMSP 5 [20Mb]
For the oldfashioned:
Changelog
R008:
- new startup features – see Menu-Properties
- subdivision fix
- source input window fix for syphon streams
R007:
- enabled Menu Bar for OSX again. When it is set invisible inside Properties, the pulldown menu will appear.
- the color settings for the meshes fixed.
- Softedge 4 and 5 work again
R006:
- VideoTutorial No5 files included
- several bugfixes of bugs introduced with R004
R005:
- New Feature: The menu bar can be toggled visible/invisible (OSX only)
- Bugfix: Property Files loads now
R004:
From now on based on Max 6.
- New Feature: The output can now be streamed via Syphon (OSX only)
- Bugfixes: All known usability-bugs are gone
- Source code repository on github
R003:
Release of Windows-Standalone.
R002:
Slowly approaching a running Solution for Max 6, but its not there yet…
- the support files for a project need to be inside specific subfolders, ie. “moovies” for all contentfiles, “meshes”, “masks” and “softEdges”
- the demo projects are updated to accomodate to this changes
- tool tips point to this change
Requirements
Mac System Requirements for R003 and above
Mac PPC or Intel machine running OS X 10.6 or later, and 1 GB RAM. Jitter requires QuickTime 7.1 (or later), an OpenGL-compatible graphics card, and OpenGL 1.4 (or later).
Windows System Requirements for R003 and above
Windows 7 machine and 1 GB RAM. Requires an OpenGL-compatible graphics card, and OpenGL 1.4 (or later).
Credits
- MeshWarpServer is created, developed and maintained by maybites.
- MWServer uses modified shaders from Randi Rost, Andrew Benson as well as Cycling74.
- Parts of the max source code might be found from examples on the cycling74 forum.
- MWServers Editors handling of Wavefront OBJ-Files is based on saitoobjloader by SAITO and Matt Ditton.
- MWServer is also heavily indebted by the insitghts of Anton Marini’s Jitter tutorials.
- MWServer uses the maxmsp/jitter implementation of the syphon framework, developed by Tom Butterworth and Anton Marini.
- All meshes provided have been created with Blender.


