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As of May the 15th 2017 MeshWarpServer is discontinued and any development has stopped.

If you are looking for the next generation of mapping tools, please visit

tecartlab.com


Here you can find the latest version of MeshWarpServer. It is an application based on the MaxMSP 6 Framework.

Release 009 (5-April-2015)

(Requirements please read below)

Fully functional standalone application with demos, utilities, library and source

[dmg – 51.4Mb]     [zip – 44.3Mb]

Very Important:
For Windows you need the latest Java-Version (choose the ‘Windows Offline’ link. It has to be a 32bit Version) and Quicktime installed.
For OSX 10.7+ you need the latest Java-Version

Source, demos and library (example meshes and utilities) for owners of MaxMSP 6.1.10 [200Mb]

—–

older Release 003 (22-April-2012)

based on the MaxMSP 5 Framework.

(Requirements please read below)

Fully functional standalone application with demos, utilities, library and source

[dmg – 37Mb]     [zip – 33Mb]

Very Important:
For Windows you need the latest Java-Version and Quicktime installed.

Source, demos and library (example meshes and utilities) for owners of MaxMSP 5 [20Mb]

For the oldfashioned:

old patch

 

Changelog

R009:

  • hap player for OSX and Windows
  • spout support for windows
  • OSC messages have now some compatibility with TouchOSC

R008:

  • new startup features – see Menu-Properties
  • subdivision fix
  • source input window fix for syphon streams

R007:

  • enabled Menu Bar for OSX again. When it is set invisible inside Properties, the pulldown menu will appear.
  • the color settings for the meshes fixed.
  • Softedge 4 and 5 work again

R006:

  • VideoTutorial No5 files included
  • several bugfixes of bugs introduced with R004

R005:

  • New Feature: The menu bar can be toggled visible/invisible (OSX only)
  • Bugfix: Property Files loads now

R004:

From now on based on Max 6.

  • New Feature: The output can now be streamed via Syphon (OSX only)
  • Bugfixes: All known usability-bugs are gone
  • Source code repository on github

R003:

Release of Windows-Standalone.

R002:

Slowly approaching a running Solution for Max 6, but its not there yet…

  • the support files for a project need to be inside specific subfolders, ie. “moovies” for all contentfiles, “meshes”, “masks” and “softEdges”
  • the demo projects are updated to accomodate to this changes
  • tool tips point to this change

 

Requirements

Mac System Requirements for R003 and above

Mac PPC or Intel machine running OS X 10.6 or later, and 1 GB RAM. Jitter requires QuickTime 7.1 (or later), an OpenGL-compatible graphics card, and OpenGL 1.4 (or later).

Windows System Requirements for R003 and above

Windows 7 machine and 1 GB RAM. Requires an OpenGL-compatible graphics card, and OpenGL 1.4 (or later).

 

Credits

  • MeshWarpServer is created, developed and maintained by maybites.
  • MWServer uses modified shaders from Randi Rost, Andrew Benson as well as Cycling74.
  • Parts of the max source code might be found from examples on the cycling74 forum.
  • MWServers Editors handling of Wavefront OBJ-Files is based on saitoobjloader by SAITO and Matt Ditton.
  • MWServer is also heavily indebted by the insitghts of Anton Marini’s Jitter tutorials.
  • MWServer uses the maxmsp/jitter implementation of the syphon framework, developed by Tom Butterworth and Anton Marini.
  • MWServer uses the maxmsp/jitter implementation of the Spout framework.
  • MWServer uses the maxmsp/jitter implementation of the HAP video framework.
  • All meshes provided have been created with Blender.